Draco Lux, Sah Panthera, & Glyptosavis: What effect do these surprise Nerfs & Buffs have?
Updated: Nov 10, 2024
Jurassic World Alive announced rebalancing changes to three Apex today! These changes will be effective on November 6, 2024. PVP Battles on IDGT902YouTube coming soon...
DRACO LUX
Abilities:
SWAP IN DOUBLE STRIKE
Remove Nullify effect – Add Destroy Shields
Attributes:
Decrease Attack from 1700 to 1600
FIRST IMPRESSIONS
At first glance, the changes to Draco Lux do make a significant change to its usage in the arena. It's no longer a swap into everything creature. This does diversify swap in attackers, as well as bring some creatures up that were held under the thumb of this swap in. But it also buffs some creatures and changes team comps.
Magnaraptor is probably the biggest winner from the change to Draco Lux's swap in. Now, nothing can successfully swap into Magnaraptor without needing RNG to potentially win. We think overall we'll see Draco Lux change from a swapper to a lead or clean-up, h2h creature.
SAH PANTHERA
Abilities:
VENGEFUL DOUBLE STRIKE
NON-Revenge:
add 1 Delay when not in Revenge state
Attributes:
decrease Damage from 1700 to 1600
Resistances:
decrease Lockdown Resistance from 100% to 67%
FIRST IMPRESSIONS
At first glance, we don't entirely get the Sah Panthera nerf. We do often hear many players complain about this creature in lower arenas. From their feedback, we can see it causing issues for those that don't have a full team of meta Apex yet. This is because this creature absolutely dominates lower rarities. So, from that perspective, we understand the changes. This rebalancing affects Sah Panthera's usage as well, no longer a great lead or swap in, it will mainly fill the revenge kill role now. Sah will also be slightly easier to keep in after this- with a chance to swap prevent it afterwards, not letting Sah Panthera run to come back again later.
GLYPTOSAVIS
Abilities:
CUNNING SPEED UP STRIKE
now targets all opponents
add Precise
VENGEFUL FEROCIOUS CHARGE
Revenge:
increase damage buff from 25% to 50%
ALERT VESTIGIAL DEVOUR RAMPAGE
Both Secure & Threatened:
add Destroy Shields
Threatened:
0 Delay
add Afflict all resistances 50% each turn for 2 turns/4 attacks
Resistances:
increase Armor from 25% to 35%
increase Rend Resistance from 25% to 50%
FIRST IMPRESSIONS
At first glance, the verdict is still out for Glyptosavis. We always welcome buffs over nerfs. So, it will be interesting to see what these changes help moving forward. The armor increase helps quite a bit, and the rend resistance change will help Glyptosavis against Gryganyth. We'll do extensive testing tomorrow after the changes are live and have a video up later in the week.
CONCLUSION & PVP IN ARENA
IDGT will be heading to the arena to test these changes in PVP- content to be posted shortly!
Let us know what you think of these buffs and nerfs below. And thank you for checking out this article!
Happy to see that draco nerf, nullify and 2x attack was just insane
I'm pretty happy with nerfs and the buff I always had a problem with pay to win players in lower arenas I still Doo but dis is a pretty good balance change and for Glyptosavis I think it might be good kind of but hopefully it's no longer the worst apex
Yes. What will stop Magnaraptor now.?
I think that the Sah and Draco nerfs are needed and much appreciated. I don't encounter them a whole lot in Aviary but still good for when I do see them. I still that that Glyptosavis needs a bit more. Maybe a small stat buff and add a bit more to the move pool and I think it could be a contender in the arena.
It'll be odd to see a less effective Draco. Maybe they won't all be max damage builds now