Jurassic World Alive- Update 3.11 REVIVE
- Practicekat
- Jan 22
- 1 min read
Welcome back everyone. Revive is a new feature in Jurassic World Alive update 3.11. It debuts in the Isla Event this week, but we can also see this feature being added later on to other aspects of the game as well. For the Isla Event, it's pretty straightforward. If you lose a creature, you'll be able to use hard cash to bring them back to life. The amount of hard cash a player needs to use will be based upon the rarity of the lost creature. There will also be limitations dependent on rarity as well. So, you can only use Revive a limited number of times during the Isla event.

INITIAL REVIVE COST
So, as you can see above, the cost to revive is:
20 HC for a Common
30 HC for a Rare
50 HC for an Epic
100 HC for a Legendary
150 HC for a Unique
200 HC for an Apex
100 HC for an Omega.
SUBSEQUENT REVIVE COST
The cost of a revive increases for each subsequent usage. It doubles, triples, quadruples, etc. A Common creature, for example, would cost 40 HC for the second revive, 60 HC for the third, 80 HC for the fourth, and 100 HC for the fifth.
LIMITS
Revives are also limited. This is based on the rarity of the creature as follows:
5 for Common/Rare
4 for Epic
3 for Legendary/Omega
2 for Unique/Apex
(As always, remember that this information is subject to change by Ludia at any time.)
YOUR THOUGHTS
What do YOU think about this new feature? Let us know below and thank you for visiting!
Лучше бы всех существ обновления сразу выпускали
Old isla event is good but now so worst no apex dna and not entertaining so disappointed but i think future shine and thnx.
Question: does the cost double if you revive a different creature? If I revive Rexy does that mean that it'll be 200 HC to revive PB?
Useful in a pinch if you are short some of the more useful options in an Isla event, but it is also a way of blinding players to the best use of their HC!